#ifndef BODY_H_
#define BODY_H_

#include <vector>

namespace practical {
namespace nbody {

class Body {
	public:
		Body();
		int simulations;
		int particles;
		float dt;
		float scaling;
		float distance;
		std::vector<std::vector<float> > v;
		static const int x = 0;
		static const int y = 1;
		static const int vx = 2;
		static const int vy = 3;
		static const int mass = 4;
		static const int accel = 5;
};
}
}
#endif /* BODY_H_ */
